
From November 2008 RollingSound is launching The Lab; a state of the art music, photography and design suite installed on a fully customised bus, fully supported by Lewisham Council. Touring Lewisham, The Lab will bring you professional multimedia equipment, delivered by industry professionals in a great space to get creative - all on your doorstep for FREE!
If you're a young person in Lewisham looking for professional advice on your creative career path or just want to get to grips with the basics of something new and exciting…. The Lab is for you!
To find out more and get involved visit: www.rollingsound.co.uk/thelab or Test 'Rolling' to 60030
On the back of the Soul Control and Dead Ends Projects for Mediabox and Channel 4, RollingSound has launched Socially Responsible Computer Games company; roll7.
The main aims of the organisation are to provide jobs and oppurtunities for young people in the games sector and to close the gap between serious games and AAA titles like GTA4.
See the new website for details!
www.roll7.co.uk
A
socially responsible video game created by
Dead
Ends is a full 3D computer game commissioned by Channel 4 to support Disarming Britain, a major new season
examining the effect of gun and knife crime on Britain’s streets.
Channel 4 and marketing agency Profero took the bold step to
commission a video game instead of more traditional marketing techniques in a
bid to engage directly with the key audience affected by this issue: young
people. Channel 4 Marketing Manager James Walker explains: “We were looking at
ways of engaging young people in the season, and we were extremely excited
about working with RollingSound on a socially responsible game.”
But can socially responsible video gaming, as RollingSound
describe it, reach out to young people in a way that other, more traditional
media cannot?
One person who thinks so is well-known Channel 4 news anchor, Jon
Snow, who makes his digital debut in the game – albeit in 3D form. He said: “I'm extremely excited; I've never
been in any kind of a game before. I think computer games are a fantastic means
of communication – everybody plays them and I think they're a terrific way of
getting messages through.”
Jon Snow is not the only one to recognise that computer games are
not only a key part of young peoples lives, but that their interactive nature
makes them an ideal medium for young people to explore issues. Last month, the
first American female Supreme Court Justice, Sandra Day O’Connor, announced
that she is working with a team of developers to create a game to help young
people understand the intricacies of the American legal system.
Simon
Bennett, who set up RollingSound four years ago as a way to help tackle the
growing number of young people in the
“Computer
games can be a great way of reaching young people but they have to be authentic
to their lives or they will switch off. Young people were integral to the
production of Dead Ends - they took part in storyboarding, scripting, acting
and design of the game. Without them involved in the process, games like this
will not deliver.”
The
Dead Ends project has already given several young people the opportunity to get
their first real paid work. 17 year old Ollie Edgington, who worked on the game
said:
“I’m
passionate about programming, and everything to do with games. By taking part
in the Dead Ends project, I really feel I’ve set out a starting point for my
career.”
With
socially responsible video games looking set to become the forefront of youth
education/marketing, RollingSound now plan to set up a separate youth-led games
development company to tap into this growing trend and to enabling more and
more young people to develop their skills and gain paid work.
Mediabox have funded RollingSound to create a world first project. A youth led, anti gun and knife crime Video Game. The game portrays a young person in a South London estate being faced with moral decisions and choices. The player can decide to make 'good' or 'bad' choices, the consequences of which play out throughout the game.
All the concepts, graphics, coding and animation are being created by young people and they are assisted by our tutors who all work within the games industry. This is an invaluable experience for our young people and we will endeavour to get them college placements and work experience once the project is finished.
The final game is intended for use as a teaching aid in citizenship lessons and we aim to develop this throughout the year to create a resource that is not only informative and educational but a playable game to match the major releases for consoles.
The
game is due for release at the end of March. Check this link for more info and to download the game! www.soulcontrolgame.co.uk